using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public void PlayGame()
{
SceneManager.LoadScene(1); // Loads the scene with index 1
}
public void QuitGame()
{
//Application.Quit(); // Doesn't work when the game is running in the Unity editor
UnityEditor.EditorApplication.isPlaying = false; // Stops running the game if it is running in the Unity editor
}
}