using System.Collections;
using UnityEngine;
public class SpotlightFlicker : MonoBehaviour
{
public float flickerInterval = 0.1f; // Time between flickers
public float flickerChance = 0.5f; // Chance of flicker occurring
private Light spotlight; // Reference to the spotlight component
void Start()
{
// Get the Light component attached to this GameObject
spotlight = GetComponent<Light>();
// Start the flickering coroutine
StartCoroutine(Flicker());
}
IEnumerator Flicker()
{
while (true)
{
// Randomly decide whether to flicker
if (Random.value < flickerChance)
{
// Toggle the spotlight on or off
spotlight.enabled = !spotlight.enabled;
}
// Wait for the flicker interval
yield return new WaitForSeconds(flickerInterval);
}
}
}